This page has less interesting facts about me, than CV, so you better watch it first.

By the way, I have twitter.

Sometimes I shoot photos.

I work on Faded.

I also work as graphics programmer at PlayCanvas.

I am graphics programmer, sometimes artist and generally an indie game developer. This blog mostly covers things I’m working on, as well as some observations made during development.

I know a lot of stuff:

Languages: C++ (since 2009), HLSL/GLSL, C#, JavaScript, PHP, Blitz basic, MaxScript. Also I know HTML and CSS (though they’re not really languages). Also I have my own scripting language called FC and a compiler for it :3. I did not publish anything about it but you may ask me if you want.

APIs: WinAPI, DirectX 9, 10 and 11, WebGL.

Engines and libs: Unity, Xors3D, Bullet physics, AngelScript, OpenAL, Max SDK, recast, possibly many others, also I wrote shaders for mental ray.

Software: MS Visual Studio, 3DsMax (since 2001), ZBrush, Photoshop, After Effects, Premiere, boujou.

Main areas of interest: graphics programming, gameplay programming, game design, sculpting heads.

Generally, I want to make games I like =)



  1. Hey,

    I saw youre work on PlayCanvas and I want to work with you for a little Project if you are interested.
    Please let me know if you have time to develop a small game.

    Contact me back on my mail


  2. Hi there!
    I just wanted to know if the email you put on your publisher page on the Unity Asset Store is legit, or just a placeholder 🙂
    I’m going to send you a support request email there in half a hour 🙂

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