This page has less interesting facts about me, than CV, so you better watch it first.
By the way, I have twitter.
Sometimes I shoot photos.
I work on Faded.
I also work as graphics programmer at PlayCanvas.
I am graphics programmer, sometimes artist and generally an indie game developer. This blog mostly covers things I’m working on, as well as some observations made during development.
I know a lot of stuff:
APIs: WinAPI, DirectX 9, 10 and 11, WebGL.
Engines and libs: Unity, Xors3D, Bullet physics, AngelScript, OpenAL, Max SDK, recast, possibly many others, also I wrote shaders for mental ray.
Software: MS Visual Studio, 3DsMax (since 2001), ZBrush, Photoshop, After Effects, Premiere, boujou.
Main areas of interest: graphics programming, gameplay programming, game design, sculpting heads.
Generally, I want to make games I like =)