This page has less interesting facts about me, than CV, so you better watch it first.
By the way, I have twitter.
Sometimes I shoot photos.
I work on Faded.
I also work as graphics programmer at PlayCanvas.
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I am graphics programmer, sometimes artist and generally an indie game developer. This blog mostly covers things I’m working on, as well as some observations made during development.
I know a lot of stuff:
Languages: C++ (since 2009), HLSL/GLSL, C#, JavaScript, PHP, Blitz basic, MaxScript. Also I know HTML and CSS (though they’re not really languages). Also I have my own scripting language called FC and a compiler for it :3. I did not publish anything about it but you may ask me if you want.
APIs: WinAPI, DirectX 9, 10 and 11, WebGL.
Engines and libs: Unity, Xors3D, Bullet physics, AngelScript, OpenAL, Max SDK, recast, possibly many others, also I wrote shaders for mental ray.
Software: MS Visual Studio, 3DsMax (since 2001), ZBrush, Photoshop, After Effects, Premiere, boujou.
Main areas of interest: graphics programming, gameplay programming, game design, sculpting heads.
Generally, I want to make games I like =)
Как с вами возможно связаться по поводу работы?
Ответил на почту
Как с вами возможно связаться по поводу вашего проекта?
icq: 457 384 242
skype: guycalledfrank
Hey,
I saw youre work on PlayCanvas and I want to work with you for a little Project if you are interested.
Please let me know if you have time to develop a small game.
Contact me back on my mail
tbabacan@web.de
Hi there!
I just wanted to know if the email you put on your publisher page on the Unity Asset Store is legit, or just a placeholder 🙂
I’m going to send you a support request email there in half a hour 🙂
Hey. Not a placeholder 🙂
Glad to know 🙂
It felt like a “just fill this space” email address 😀
You’re going to have mail sometime soon 🙂
Sent! You got mail(s) 🙂