“After the Flood” is a WebGL 2.0 demo I worked on for PlayCanvas and Mozilla.
It features procedural clouds, water ripple generation, transform feedback particles and simple tree motion simulation.
It’s not as polished as I wanted it to be though.
Here’s the post from Mozilla: https://hacks.mozilla.org/2017/01/webgl-2-lands-in-firefox/
And from PlayCanvas: https://blog.playcanvas.com/mozilla-launches-webgl-2-with-playcanvas/
Also, water ripple shader: https://www.shadertoy.com/view/lltXD4
The 2nd track (after the phone booth) is composed by Anton Krivosejenko.
The demo was shown on GDC and 3DWebFest.